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Sound of The Future forMusicMoviesGamesVR/AR

A New Dimension
of Sound

In cinema, games and music – wherever sound must
persuade – it runs up against the same limitations: a flat soundstage, acoustic masking of detail and listener fatigue. HELIO removes these constraints.

feature 1

Acoustic Hologram
in Stereo

HELIO transforms audio into an acoustic hologram – a stable sound scene that does not collapse when the listener moves. Unlike traditional systems, the technology operates within the audio signal itself, using only two channels, and completely decouples the sound from the loudspeakers.

feature 2

Every Sound
in Its Place

HELIO addresses a problem common to the film and game industries: acoustic masking. The technology separates dialogue and effects at the level of spatial positioning through nested layers, preserving full intelligibility and loudness.

feature 3

Technology Built Through Years of Experiments

No Decoders, No Tracking

Spatial sound reproduction, from stereo to Spatial Audio, typically requires one of three things: a fixed listener position, an external decoder or head tracking.

Presence Effect

The technology erases the boundary between recording and live performance, constructing a tangible frontal sound image.

Universal Applicability

The technology works with the world’s entire audio archive, extracting structure from mono or stereo recordings. It integrates seamlessly into post-production and mastering.

Sound Restoration

HELIO restores lost transients and microdynamics, increasing coherence and returning acoustic authenticity.

Integrity of Musical Perception

HELIO restores timbral authenticity and the harmonic structure of music, forming a unified soundstage with a stable phantom centre.

Comparison
of Reproduction Methods

Number of channels
1
Signal structure
Single channel
Mono compatibility
–
Number of loudspeakers
1
Sound localisation
Point
Phantom centre
None
Depth (Z axis)
None
Soundstage
None
Stage height
None
Room influence on sound
High
Distance invariance
No
Optimal listening area
–
On headphones
In-head
Perception
Point
Number of channels
2
Signal structure
Two channels (partially coherent)
Mono compatibility
Limited
Number of loudspeakers
2
Sound localisation
Phantom
Phantom centre
Unstable
Depth (Z axis)
Partial
Soundstage
Flat
Stage height
In the plane
Room influence on sound
High
Distance invariance
No
Optimal listening area
Apex of the triangle
On headphones
In-head
Perception
Line
Number of channels
2
Signal structure
Two channels (coherent)
Mono compatibility
Full
Number of loudspeakers
2
Sound localisation
Holographic
Phantom centre
Stable
Depth (Z axis)
Yes (parallax)
Soundstage
Volumetric (unified)
Stage height
Above and below the loudspeakers
Room influence on sound
Low
Distance invariance
Yes
Optimal listening area
Frontal hemisphere
On headphones
No point of localisation
Perception
Physical event
Number of channels
2–128
Signal structure
Rendering and metadata
Mono compatibility
Limited
Number of loudspeakers
2–64
Sound localisation
Object-based
Phantom centre
Unstable
Depth (Z axis)
Yes (metadata)
Soundstage
Volumetric (discrete)
Stage height
Tied to the loudspeakers
Room influence on sound
Maximum
Distance invariance
No
Optimal listening area
Rendering zone
On headphones
Binaural (HRTF)
Perception
Synthesised environment

We created HELIO because recorded sound has lost the cause-and-effect relationship between the event and its perception. Decades of engineering compromise – from phonographs to digital. Every recording, every stage of processing introduced phase distortions. A flat soundstage, an unstable centre, listener fatigue – these are not givens, but a direct consequence of lost coherence.

The technology does not enhance sound. HELIO creates correct geometry, restoring phase coherence between harmonics and channels. Chaos is structured into order: antiphase becomes in-phase, a divided scene becomes a coherent acoustic event.

The result sounds natural. The brain stops expending resources on fighting distortions and perceives sound as a physical phenomenon. This is not immersion created by algorithms, but restored presence. The technology returns to sound its true significance – not to be background, but reality. A direct experience, the way nature intended.

Application

Music
Film
Games
VR/AR
To cooperate, please
contact us
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